nugget.lua
local types = require "shado.lib.types"
local blocks = require "shado.lib.blocks"
local frames = require "shado.lib.frames"
local lamp_full = types.LampState.ON
local lamp_dull = types.LampState:new(0.3, 0)
local block = blocks.Block:new(2, 2):fill(lamp_dull)
local frame = frames.Frame:new():add(block, 1, 1)
function block:press(x, y, how)
if how == 1 then
self:setLamp(x, y, lamp_full)
local newX = math.random(1, 15)
local newY = math.random(1, 7)
frame:moveTo(block, newX, newY)
else
self:setLamp(x, y, lamp_dull)
end
end
return {
layer = frame,
displayText = [[
Nugget
Testing press- and release-
tracking for moving objects.
Random teleport, remembering
which corners are "held".
]]
}